Saturday, March 15, 2008

Limits are Good -

I recently came to the conclusion that a big part of my problem with the Grey Knights may be that I have too many. My options have always been open and flexible, with many different possible combinations of Grey Knights units available.

I believe that this has led to me searching for a perfect combination of units, rather than focusing on the mastery of what units I have at my disposal. A list doesn't work out for me, so I change it immediately, trying to fill in weak spots. This unerringly leads to old weak spots being strengthened and new ones opening up as points are shifted to other parts of the army.

Having reached this points, I resolved to reduce my army's size by three units: a squad of 10 Grey Knights in power armour, 5 Grey Knights Terminators, and a Land Raider.

The Knights and Termies have already found a new home in the army of my esteemed regular opponent over at the Ulthwe Eldar blog. The Land Raider is currently on ebay awaiting a bidder.

As I move ahead with the Grey Knights, I hope that this newly reduced total force will make me look at what I have available to me and to maximize and master the use of what I have rather than trying to get what I think I need out of entirely new lists each game.

The Emperor Protects,

D.G.

Tuesday, March 11, 2008

Grey Knights Forum Page -

A new wesbite has recently come to my attention, and I wanted to put it up on here so anyone that frequents my blog can check it out.

Grey Knights Forums

So far it has about 100 registered users, but it seems to be growing and could be a good place for our small community to band together and get some alone time away from the rest of the community. I haven't done a full review of all the features of the site, but it is well organized. And the moderators seem to be on top of things.

Well, that's all for today. The Sisters list has already changed a little after getting some feedback on the Bolter & Chainsword (see previous blog post for link).

The Emperor Protects,

D.G.

Monday, March 10, 2008

The Order of the Holy Bolter -

Now for a topic that has been brewing for some time: Sisters of Battle.



I have always liked this army, but for one reason or another have never done it.

The basic idea is death by Bolter, and I think this list bears that out on the reading. Though it would be a pain to buy, as the GW Online Store retails the list at just over $600, I believe that it would be fun, and I am hoping to start collecting it a unit at a time.

I posted this list over on the Bolter & Chainsword, here. So follow the discussion or partake if you like.

The Emperor Protects,

D.G.

The Order of the Holy Bolter

- HQ -

Canoness
- Blessed Weapon
- Inferno Pistol
- Book of St. Lucius
- Rosarius

- Elites -

Celestian Squad (9 + VSS)
- Storm Bolter
- Heavy Bolter
- Imagifer
- VSS
-- Bolter, Power Weapon

- Troops -

Battle Sisters Squad (14 + VSS)
- 2x Storm Bolter
- Imagifer-
VSS
-- Bolter, Power Weapon

Battle Sisters Squad (14 + VSS)
- 2x Storm Bolter
- Imagifer
- VSS
-- Bolter, Power Weapon

Battle Sisters Squad (14 + VSS)
- 2x Storm Bolter
- Imagifer
- VSS
-- Bolter, Power Weapon

Battle Sisters Squad (14 + VSS)
- 2x Storm Bolter
- Imagifer
- VSS
-- Bolter, Power Weapon

- Fast Attack -

Seraphim Squad (9 + VSS)
- 2x Twin-Inferno Pistols
- Meltabombs
- VSS
-- Eviscerator, Bolt Pistol, Book of St. Lucius

- Heavy Support -

Retributor Squad (9 + VSS)
- 4x Heavy Bolter
- Imagifer
- VSS
-- Bolter, Power Weapon

Exorcist
- Extra Armour

Exorcist
- Extra Armour

Total: 2,000 Points

Friday, March 7, 2008

In the Aftermath -

So, the results of the Battle for Stones River can be found here.

I'm towards the bottom somewhere, and Chris and I think that my painting certainly merited more than a 12 (especially considering the score is Eldar received for painting), but I'm not going to sweat that part of it at all. I had fun and it was a great experience. If you go to a tournament just to win glory all that's going to happen is a bunch of people are going to get mad and feelings will be irreparably damaged. I left my feedback, and that's that. Jason and Grant did a great job with the event, and I am very happy to have been a part of that.

But now, concerning my further service to the Inquisiton.

I tried a 2 Land Raider set up for BfSR, and I liked it well enough, but I ended up a little light on bodies. My second unit of Terminators also ate up points, so I've reviewed my list, looked at what's worked for me in the past, and taken what I've learned recently to construct a new army list that should compensate for some of the problems that I have experienced of late.

_______________________________

Returning to my early days of playing Grey Knights, the list again contains a small amount (40 points) of specifically anti-Chaos wargear and upgrades in the form of a Grimoire of True Names, Sacred Incense, and 2 Blessed upgrades. I did this because it returns flare to the army, if only for me. These guys fight Chaos, so that's what they're gonna be geared to do. I don't usually select any psychic powers, however, as they are generally useless against most opponents, and when I do fight Chaos other abilities, such as the Nemesis Force Weapon, are generally a much better use of the Psychic test.

Next, I paired down the Terminators to a single unit of 5, led by Grandmaster Emrys. I liked the performance from Brother-Captain Stern in the tournament, but I believe he would have survived more often if he had a third wound and better shooting gear in his unit.

Moving on the Troops, I selected to add Psycannons into the units in order to provide for static firepower and go back to relying on the Shrouding to protect me more often that I have been. I have not been taking advantage of the Shrouding when I should be, so these units will try to keep me doing that, as their usefulness is in the big guns.

Fast Attack I maxed out, selecting a unit of Incinerator toting Knights and 2 units of regular Knights. I won't always teleport all of these squads, but the Fast Attack slots allow me to place the bulk of my power armoured units on the field after the enemy has most of his army on the field, hopefully.

Heavy Support is probably the most changed. I removed both Land Raiders and put in 3 Grey Knights Dreadnoughts. Though not as resilient as the Land Raiders, I believe that they fit the feel of this list better than the tanks would have. Two are armed with Twin-Lascannons and Missile Launchers (they have the two Blessed upgrades) and one is standard with Assault Cannon, Storm Bolter, and Dreadnought Close-Combat Weapon. Land Raiders tend to play too aggresively for my taste, it seems. There is a fellow GK player who loves Land Raiders, and he has a very successful forum following at The Bolter and Chainsword, found here.

The list is below, for those of you interested in the details of it, but that's about it. My plan to be a little less aggressive than the Land Raiders seemed to demand (mostly because of how many shots they took) and be more reactionary and opportunistic. I will post future details, of course, about how this list begins performing. I believe that I will stick with this list for at least a dozen games to get familiar with all the ins and outs of it before I determine if changes need to be made.

The Emperor Protects,

D.G

The Grey Knights of Grandmaster Emrys
Points: 1999 out of 2000

-HQ-

Grandmaster Emrys
-Master-Crafted Nemesis Force Weapon
-Psycannon
-Grimoire of True Names
-Sacred Incense
-Psychic Hood
-Icon of the Just
-4 Grey Knights Terminators
--Psycannon

-Troops-

Squad Auran
-Justicar Auran
-5 Grey Knights
--2x Psycannon

Squad Gormann
-Justicar Gormann
-5 Grey Knights
--2x Psycannon

-Fast Attack-

Squad Detlin
-Justicar Detlin
-7 Grey Knights

Squad Sirim
-Justicar Sirim
-6 Grey Knights
--Incinerator

Squad Bressal
-Justicar Bressal
-7 Grey Knights

-Heavy Support-

Brother-Dreadnought Trian
-Assault Cannon
-DCC/Storm Bolter
-Extra Armour

Brother-Dreadnought Domnall
-Twin-linked Lascannon
-Missile Launcher
-Blessed
-Extra Armour

Brother-Dreadnought Brisind
-Twin-linked Lascannon
-Missile Launcher
-Blessed
-Extra Armour

Tuesday, February 26, 2008

On Terrain -

With the tournament over and my war wounds on the mend, I thought this is a good opportunity to chat a bit about terrain and its overall affect on a game of Warhammer 40k.

The official tournament results have not yet been posted. When they are, I will link to them and discuss the tournament itself, but let it be known for now that I went 1-3 in the four rounds. My only win was of course, against Chaos. For the Emperor!

Ahem, back to terrain. Let me explain the terrain at the tournament first, as it is what primarily gave rise to this discussion. The tables were all set up with a river running through the middle, length-wise, which was "Stones River." It was judged that the river gave a 5+ cover save to any unit inside it, but could be seen through for shooting just like any other river. The rest of the boards were given four (perhaps a few had a very small fifth piece) terrain pieces of about 10-12 inches in length (buildings, rocks, trees). Most of these pieces were in deployment zones, leaving the battlefield largely open between the two deployment zones.

Now, anyone with at least a little experience in 40k will see here the problem. Shooty armies had a wonderful go at this style of board, for they could see the enemy coming and prioritize targets, shooting up what they wanted at their leisure. That's all fine if there are two shooting armies on the table across from one another, but what if one of the armies was an army that likes to get close, assault even?

Mine is one such army. Now I know that many other experienced Grey Knights players will tell me that I shouldn't have tried to get into assault with the enemy, control fire lanes, deny victory points. But that was exactly the problem! There were no "fire lanes" or VP denial opportunities (unless I parked my army at the back of my deployment zone, didn't move turn after turn, and was content to let my opponent get mad at me and give me a low sportsmanship score!). The tables at this tournament were built to favor the extremely shooty armies at the event. As a result, assault-themed armies did not perform well at all, and my own army (a hybrid that favors the above mentioned tactics) found itself more in the boat of the assault armies than of the shooty armies.

I think that this tournament needs to be used as an example that "killing field" tables should not be the norm at tournments, as it is my fear that they are.

More on the tournament itself as the results are posted on the official website.


For the Emperor,

D.G.

Thursday, February 14, 2008

A Final BFSR List -

This is, I believe, my final list for the Battle for Stones River tournament on Feb. 23rd. My esteemed Eldar opponent and I have played a handful of games at the 1863 points level, and I am confident that this list will perform at least enough for me to not lose every game. Anyway, I know that there are some GK players who read this, so please comment on the list. It has so far seen good performance against the Eldar, but I know that larger horde armies might be a bit more of a problem.


BFSR Stern List - 1860 Points (out of 1863 possible)

Brother-Captain Stern
-4 Grey Knights Terminators

Brother-Captain Caspian
-Psycannon
-4 Grey Knights Terminators
--Psycannon

Squad Detlin
-Justicar Detlin
--Teleport Homer
-7 Grey Knights

Squad Gormann
-Justicar Gormann
--Teleport Homer
-7 Grey Knights

Squad Auran (Fast Attack)
-Justicar Auran
--Auspex
-7 Grey Knights
--2 Psycannons

Grey Knights Land Raider Valiant
-Smoke
-Extra Armour

Grey Knights Land Raider Paladin
-Smoke
-Extra Armour


Got them all silver so far, thanks to my spray painting experiment, so the next week will be all painful detail work. I can feel my hands hurting now...


The Emperor Protects,

D.G.

Monday, February 11, 2008

A New Way to Be Painted -

I'm always on the lookout for ways to make the hobby easier and more fun, so I decided to try to spray paint my Grey Knights to see if I could save a little time on painting (pictured below).

The first thing to remember when doing this is to also put the layer of black or white primer on the models first, or the spray paint may blotch, flake off, or otherwise be rough or clumpy. The first five Knights of my experiment turned out really well, I think. All that is left is gold highlights, a little black into joints and on weapons, and some purity seals. Much faster than having to paint silver on all of them by hand.

Take notice of how smooth the paint went on and how it preserved the detail perfectly.

The Emperor Protects,

D.G.